/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* Counter-Strike: Source */ "cstrike" { "Keys" { "SlapSoundCount" "3" "SlapSound1" "player/damage1.wav" "SlapSound2" "player/damage2.wav" "SlapSound3" "player/damage3.wav" } "Offsets" { "GiveNamedItem" { "windows" "387" "linux" "388" } "RemovePlayerItem" { "windows" "259" "linux" "260" } "Weapon_GetSlot" { "windows" "257" "linux" "258" } "Ignite" { "windows" "202" "linux" "203" } "Extinguish" { "windows" "206" "linux" "207" } "Teleport" { "windows" "105" "linux" "106" } "CommitSuicide" { "windows" "427" "linux" "427" } "GetVelocity" { "windows" "137" "linux" "138" } "EyeAngles" { "windows" "128" "linux" "129" } "AcceptInput" { "windows" "34" "linux" "35" } "DispatchKeyValue" { "windows" "29" "linux" "28" } "DispatchKeyValueFloat" { "windows" "28" "linux" "29" } "DispatchKeyValueVector" { "windows" "27" "linux" "30" } "SetEntityModel" { "windows" "23" "linux" "24" } "WeaponEquip" { "windows" "250" "linux" "251" } "Activate" { "windows" "31" "linux" "32" } "PlayerRunCmd" { "windows" "405" "linux" "406" } } } }